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Ancient Behemoth

(image)

Over time, the powerful, arcane magic which distorted the minotaur that became a Behemoth further distorts the minotaur. This distortion causes the Behemoth to grow, gain more strength and become much more insane. After a certain degree of distortion, the Behemoth becomes known as an Ancient Behemoth, which references the amount of time spent to become that distorted. An Ancient Behemoth is so mentally unstable, that it takes an Elder to safely give it commands and/or orders to obey certain people.

Since an Ancient Behemoth is extremely dangerous, they are oft kept in enormous holding cells until needed; these cells are kept on the outskirts of minotaur cities for further safety measures. Also, they are kept there so that they can easily be used as an anti-siege weapon.

特别提示: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing, this is enhanced by this unit's blood thirsty lifestyle and thus this unit recovers 6 HP per turn. 无论何时,只要本单位使用狂暴攻击,就将不停战斗,直到他或者他的对手被杀死。

升级自: Behemoth
升级为:
价格:35
生命值:60
移动: 5
经验值:100
等级: 2
立场:混乱
IDEoS Minotaur Ancient Behemoth
能力:divine health
(image)maul
剑刃
7 - 4
近战
狂暴
抗性:
剑刃-10%
穿刺0%
冲击0%
火焰-10%
寒冰10%
奥术-30%
地形移动点数耗费闪避率
不可步行地形9920%
不可通过地形9920%
丘陵140%
城堡150%
山岭150%
平原130%
村庄150%
森林150%
沙地230%
沼泽320%
洞穴140%
浅水320%
深水9910%
礁石230%
蘑菇林240%
雪地220%